﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class StringData : MonoBehaviour
{
    // 方法
    public static string invokeMethodName = "UpdateTarget"; // 更新目标的方法名

    // 动画器变量
    public static string enemyTag = "Enemy"; // 敌人标签
    public static string flyingEnemyTag = "FlyingEnemy"; // 飞行敌人标签
    public static string idle = "Idle"; // 空闲状态动画
    public static string move = "Move"; // 移动状态动画
    public static string attack = "Attack"; // 攻击状态动画
    public static string death = "Death"; // 死亡状态动画
    public static string fillAmount = "fillAmount"; // 填充量动画参数

    // 控制
    public static string horizontal = "Horizontal"; // 水平输入轴
    public static string vertical = "Vertical"; // 垂直输入轴
    public static string mouseScrollWheel = "Mouse ScrollWheel"; // 鼠标滚轮输入

    // 场景名称
    public static string mainScene = "Main Scene"; // 主场景名称

    // 标签和层
    public static string untagged = "Untagged"; // 未标记标签
    public static string groundTag = "Ground"; // 地面标签
    public static string wallTag = "Wall"; // 墙体标签
    public static string BuildNode = "BuildNode"; // 建造节点标签
    public static string DemolishNode = "DemolishNode"; // 拆除节点标签
    public static string TowerButton01 = "TowerButton01"; // 塔按钮1标签
    public static string TowerButton02 = "TowerButton02"; // 塔按钮2标签
    public static string TowerButton03 = "TowerButton03"; // 塔按钮3标签
    public static string TowerButton04 = "TowerButton04"; // 塔按钮4标签

    public static string TowerName01 = "Crossbow Tower Lv1"; // 塔名称1
    public static string TowerName02 = "Cannon Tower Lv1"; // 塔名称2
    public static string TowerName03 = "Fire Tower Lv1"; // 塔名称3
    public static string TowerName04 = "Acid Tower Lv1"; // 塔名称4

}
